In this project, I explored Unreal Engine’s native water system, advanced material texturing, and underwater blueprints to create an immersive oceanic environment.
A Unreal Engine 5 Rendering project
Breath of the Sea
In this project, I explored Unreal Engine’s Lumen real-time global illumination system, Nanite virtualized geometry, Level of Detail (LoD) optimization, native terrain tools, and the volumetric fog system.
A Unreal Engine 5 Rendering project
Call of the Forest
UI/UX Design
Kinix is a cross-platform exercise gaming app that combines fitness, gameplay, and personalization.
Exercise game platform UI design
Kinix
A playful, game-like app that helps users improve spoken English in an engaging, stress-free way. The UI blends fun visuals with a professional learning experience.
English learning app UI/UX design
Speakbuddy
Kinix is a cross-platform exercise gaming app that combines fitness, gameplay, and personalization.
Cycling game UI/UX design
Kinix game
Space Bouncer is a light-hearted 2D platformer that turns muscle training into play. Using EMG sensors and a wearable armband, players control characters with real muscle movements—lifting dumbbells becomes the way to bounce through space!