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Design Portfolio

3D Modeling/Rendering
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In this project, I explored Unreal Engine’s native water system, advanced material texturing, and underwater blueprints to create an immersive oceanic environment.

A Unreal Engine 5 Rendering project

Breath of the Sea

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In this project, I explored Unreal Engine’s Lumen real-time global illumination system, Nanite virtualized geometry, Level of Detail (LoD) optimization, native terrain tools, and the volumetric fog system.

A Unreal Engine 5 Rendering project

Call of the Forest

UI/UX Design
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Kinix is a cross-platform exercise gaming app that combines fitness, gameplay, and personalization.

Exercise game platform UI design

Kinix

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A playful, game-like app that helps users improve spoken English in an engaging, stress-free way. The UI blends fun visuals with a professional learning experience.

English learning app UI/UX design

Speakbuddy

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Kinix is a cross-platform exercise gaming app that combines fitness, gameplay, and personalization.

Cycling game UI/UX design

Kinix game

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Space Bouncer is a light-hearted 2D platformer that turns muscle training into play. Using EMG sensors and a wearable armband, players control characters with real muscle movements—lifting dumbbells becomes the way to bounce through space!

Platformer game UI/UX design

Space Bouncer

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